About Frozen Pass
Frozen Pass is a siege map carved through a glacier. A wall of ice cliffs splits the snowfield from north to south and leaves exactly one gate in the middle, so every attack, every retreat and every harvester run funnels through the same white chokepoint. That makes turtling genuinely strong: a pair of gun turrets and a tesla coil behind the gate can shred a careless tank column. The answer, just like in the classics, is siege. Rocket bots outrange a turret, artillery outranges everything, and a battery parked behind a screen of hover tanks can dismantle a fortress without ever taking return fire. The Commander AI knows all of this. It opens with extra harvesters, expands to three factories, scouts your army and builds the counter to whatever you mass, peels off raiders to hunt your miners and switches to artillery the moment you build defences. You will need a strong economy, a powered grid, a radar to watch the gate and squads saved to number keys so you can answer raids while your main army holds the pass. Snow kicks up behind every hover hull, tesla arcs light up the blizzard, and the fog of war hides what is waiting on the other side.
How to play
Build power, barracks and a war factory, then turrets at the gate. Drag-select, right-click to move or attack, A+click attack-moves, H holds position (units fire only in range), S stops. Use artillery to break defences from outside their range. Ctrl+1–9 saves squads. Touch: tap to select, tap ground to command, long-press or the Select button to box-select.
Controls
| Drag | Select |
| Mouse | Move |
| A | Aim |
| H | Hold |
| Arrow keys | Move |
Difficulty: ★★★★☆ · Released: 2026-10-07